One day, while playing an ancient dungeon-crawler video game with vectorized graphics, I realized how simple it was to create whole worlds with single point perspective. And so I started drawing, sketching interior spaces and doodling on my notebooks during college lectures, and soon, I ventured into doing full-scale drawings. Eventually I developed my style, branching out into two and even three point perspective, and incorporating more and more fantasy and futuristic scenes and nature/outdoors inspired scenes into my work. I got my first public exhibition in 2006 at a local wine bar, and since then, I have had countless showings throughout the greater Boise area. I joined the Boise Open Studios group in 2018 with the goal of sharing my work and how I visually see the world and create these works from it.